12/18/2023 0 Comments Duckstation controller![]() ![]() When you're done with the fight just switch off Port 2 and. From there go to the Controller tab, activate Port 2, and rebind all the controls to Port 2. In addition, bizhawk appears to produce excessive lag and is being unmarked as recommended barring updated settings or me getting a better computer to test it on. If you go to the Controller Settings in the Steam overlay, turn on the grip buttons and bind 'Escape' to one of them you can use that to access Duckstation's settings. Enable Clock Speed Control (Overclocking/Underclocking): 600% (203.21MHz) - You can run this lower if need be on lower end systems. ![]() The alternative to banning Duckstation FDS is to allow it with the following rules Hey, I'm currently using the newest version of retroarch (1.9.0) and trying to change the controller port from port 1 to port 2 while fighting psycho mantis in mgs1 using the DuckStation core. ![]() Unless, however, we would like to make a duckstation fds category or separate all emulators out from console runs all together, either keeping or still separating duckstation fds. However, at current 7-27-21, FDS is unaccurate and noncompetitive without adjusting the settings considerably. Here is a document timing loads from assorted runs.īased on loading times from theses videos, which you can see in the above google sheets form, I find no reason to deny Duckstation or later SDS as a viable emulator. Thanks to highnrich for the provided footage below, which used the above settings from mgs1 You can check the current date of your version via the General Settings in the Automatic Updater section (), and then post that in your description.Īll DuckStation runs must have some kind of input viewer displayed, such as one of the following: Built-in input viewer (Settings > Display Settings > Show Controller Input)ģrd party input viewer (Such as ) Screenshot of DuckStation Android emulator controller settings. Show FPS checked OR show full emulation window for framerate confirmationįorce NTSC Timings (60hz-on-PAL) Unchecked (PAL speed should be PAL speed and not adjusted by the emulator) Show Messages Checked (if a savestate is used, we'll know) Since I am the only run on the board on PS2 FDS, as long as it loads slower then this run, the example below is ~4.5 seconds after first cutscene skip, there is no immediate reason to disallow it.įirst Black Screen after cutscene: 2.29 -> 3.22 (0.93 seconds)įirst frame of first load to gameplay: 3.22 -> 6.67 (3.45 seconds)ĬPU Clock Speed Control Enabled, 77% (26.08 MHz) If somehow you start pumping out WR pace times back to back to back we can take a serious in depth view on the loads, but all the emu runs are on epsxe anyway. I am very clueless as to how emulation works overall, so as long as there is no mass community uprising on duckstation, it honestly seems fine to me. I know that MGSR has accepted its use for MGS1, and I know that 2 months ago they refocused the emulation side of things on accuracy. ![]()
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